Sure, you won't get points deducted if you cover that beautiful painting with a lamp, but if we wanted stringent decorating rules, we'd try moving furniture at aunt Agatha's house.Ī drawback to this freer approach is a game that is lighter on actual design and heavier on furniture placement. Instead, what we get is a super-stylish game that focuses on simple goals and color coordination. As you progress through the stages you move on to bigger and posher areas where the customers' tastes are bigger, more expensive, and more difficult to satisfy.Īnalysis: Eye for Design takes itself a lot less seriously than Home Sweet Home, dropping the concept of a budget, loosening the design guidelines, and foregoing the arcade-style building sequences entirely.
You earn points for fulfilling listed goals and bonus points for completing "secret goals" and hitting color combinations with your selections.Įach job usually consists of several rooms in a home, and groups of homes create a neighborhood. Most rooms display helpful guide marks to show you where the furniture can be placed. Simply drag and drop items onto the floor. Your goals for each room are listed to the left, furniture inventory at the bottom, and an isometric view of the room fills the rest of the screen. Choose and arrange nearly every element in each room to make the customer happy and earn respect in the interior design world.Īt the outset Halle gets simple decorating jobs that involve little more than dropping a few pieces of furniture and calling it a day. You play Halle, the top grad from a prestigious design school in Paris, working with clients looking to spruce up their abodes. Sandlot's new casual game Eye for Design drops you into the interior design chair with near total control over the inside of each house. Assuming you have a huge budget, unlimited resources, and all the time in the world. If you don't think any of the above situations apply, you can use this feedback form to request a review of this block.Decorating your home is loads of fun.
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